ne114vgg
+2
-0
:root { --nusd-speed: 1; } /*岛*/ .ic_wrap-box { } /*上*/ .ic_wrap-box .ic_top-left-box { animation: right0 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .ic_wrap-box .ic_top-left-box .ic_text { animation: right0 calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .ic_wrap-box .ic_h-icon { animation: ic-right calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.3s / var(--nusd-speed)); opacity: 0; } .ic_wrap-box .ic_r-icon { animation: ic-right calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.4s / var(--nusd-speed)); opacity: 0; } .ic_wrap-box .ic_s-icon { animation: ic-right calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.5s / var(--nusd-speed)); opacity: 0; } /*sd*/ .ic_wrap-box .ic_sd-box { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); animation: fadeIn-nu-exit calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .ic_wrap-box .ic_infobox-1,.ic_wrap-box .ic_infobox-2 { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); animation: fadeIn-nu-env calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.1s / var(--nusd-speed)); } .ic_wrap-box .ic_infobox-3 { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); animation: fadeIn-nu-enti calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.2s / var(--nusd-speed)); } /*字*/ .ic_wrap-box .ic_sd-box .ic_text { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .ic_wrap-box .ic_sd-box .ic_sd { animation: rightin2 calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .ic_wrap-box .ic_infobox-1 .ic_text { animation: rightin calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.1s / var(--nusd-speed)); } .ic_wrap-box .ic_infobox-1 .ic_info { animation: rightin calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.1s / var(--nusd-speed)); } .ic_wrap-box .ic_infobox-2 .ic_text { animation: rightin calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.2s / var(--nusd-speed)); } .ic_wrap-box .ic_infobox-2 .ic_info { animation: rightin calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.2s / var(--nusd-speed)); } .ic_wrap-box .ic_infobox-3 .ic_text { animation: rightin calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.3s / var(--nusd-speed)); } .ic_wrap-box .ic_infobox-3 .ic_info { animation: rightin calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.3s / var(--nusd-speed)); } /*info*/ .ic_wrap-box .ic_add-h { clip-path: polygon(50% 0%,50% 0%,50% 100%,50% 100%); animation: ic-add-h calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.3s / var(--nusd-speed)); } .ic_wrap-box .ic_add-r { clip-path: polygon(50% 0%,50% 0%,50% 100%,50% 100%); animation: ic-add-r calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.4s / var(--nusd-speed)); } .ic_wrap-box .ic_add-s { clip-path: polygon(50% 0%,50% 0%,50% 100%,50% 100%); animation: ic-add-s calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.5s / var(--nusd-speed)); } /*字*/ .ic_wrap-box .ic_add-h .ic_text { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.5s / var(--nusd-speed)); } .ic_wrap-box .ic_add-h .ic_info { animation: rightin calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.5s / var(--nusd-speed)); } .ic_wrap-box .ic_add-r .ic_text { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.6s / var(--nusd-speed)); } .ic_wrap-box .ic_add-r .ic_info { animation: rightin calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.6s / var(--nusd-speed)); } .ic_wrap-box .ic_add-s .ic_text { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.7s / var(--nusd-speed)); } .ic_wrap-box .ic_add-s .ic_info { animation: rightin calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.7s / var(--nusd-speed)); } .ic_addbox .ic_text,.ic_addbox .ic_info{ opacity: 0; } /*bubor*/ .ic_top-box { animation: ic-border calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .ic_wrap-box { border-bottom: rgba(var(--ic_border-color), 0) solid var(--ic_interspace); animation: ic-border calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.7s / var(--nusd-speed)); } @keyframes ic-right { 0% { transform: translateX(-1rem); transform: rotate(30deg); opacity: 0; } 80% { transform: translateX(-1rem); transform: rotate(30deg); opacity: 0; } 100% { transform: translateX(0); transform: rotate(0deg); opacity: 1; } } @keyframes ic-border { 0% { border-bottom: rgba(var(--ic_border-color), 0) solid var(--ic_interspace); } 100% { border-bottom: rgba(var(--ic_border-color), 1) solid var(--ic_interspace); } } @keyframes ic-add-h { 0% { clip-path: polygon(50% 0%,50% 0%,50% 100%,50% 100%); background-color: rgba(var(--ic_border-color), 1); } 100% { clip-path: polygon(0% 0%,100% 0%,100% 100%,0% 100%); background-color: rgba(var(--ic_add-habitability-bg-color), 1); } } @keyframes ic-add-r { 0% { clip-path: polygon(50% 0%,50% 0%,50% 100%,50% 100%); background-color: rgba(var(--ic_border-color), 1); } 100% { clip-path: polygon(0% 0%,100% 0%,100% 100%,0% 100%); background-color: rgba(var(--ic_add-resource-bg-color), 1); } } @keyframes ic-add-s { 0% { clip-path: polygon(50% 0%,50% 0%,50% 100%,50% 100%); background-color: rgba(var(--ic_border-color), 1); } 100% { clip-path: polygon(0% 0%,100% 0%,100% 100%,0% 100%); background-color: rgba(var(--ic_add-signal-bg-color), 1); } } /*nusd*/ /*左*/ .sdnumber p { opacity: 0; animation: right0 calc(2s / var(--nusd-speed)); animation-fill-mode: forwards; } .sdnumber p { opacity: 0; animation: right0 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sdnumber strong { opacity: 0; animation: right0 calc(1.2s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sdnumber .lines { opacity: 0; animation: fadeIn-nu-sd calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } /*右*/ .sd-container .exit { animation: fadeIn-nu-exit calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .environment { animation: fadeIn-nu-env calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .entity { animation: fadeIn-nu-enti calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .syntax .sd{ animation: rightin calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .syntax p strong { animation: rightin calc(1.05s / var(--nusd-speed) ); animation-fill-mode: forwards; } .class.customclass strong::after{ animation: no-opacity calc(1.05s / var(--nusd-speed) ); animation-fill-mode: forwards; } /*字*/ /*ex*/ .sd-container .exit strong { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .exit p span:nth-child(3) { animation: rightin2 calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; } /*ev*/ .sd-container .environment strong { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .environment p span:nth-child(3) { animation: rightin2 calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; } /*en*/ .sd-container .entity strong { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .entity p span:nth-child(3) { animation: rightin2 calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; } /*动画*/ @keyframes clip0 { 0% { clip-path: inset(0 0 100% 0); } 100% { clip-path: inset(0 0 0 0); } } @media only screen and (min-width: 1071px) { .sd-container .border { animation: border-spin-pc calc(1s / var(--nusd-speed) ); transform-origin: right; } @keyframes border-spin-pc { 0%{ clip-path: polygon(0% 0%,0% 0.4rem,0% 0.4rem,0% 0%); transform: scaleX(5000%); } 30% { clip-path: polygon(0% 0%,0% 0.4rem,100% 0.4rem,100% 0%); transform: scaleX(5000%); opacity: 1; } 60% { clip-path: polygon(0% 0%,0% 100%,100% 100%,100% 0%); transform: scaleX(5000%); opacity: 1; } 100% { transform: scaleX(100%); opacity: 1; } } .sdnumber p { animation-delay: calc((2s / var(--nusd-speed))*0.6); } .sdnumber p { animation-delay: calc((1s / var(--nusd-speed))*0.6); } .sdnumber strong { animation-delay: calc((1.2s / var(--nusd-speed))*0.6); } .sdnumber .lines { animation-delay: calc((1s / var(--nusd-speed))*0.6); } } @media only screen and (min-width: 620px) and (max-width: 1070px) { .sd-container .border { animation: border-spin-mo calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } } @media only screen and (max-width: 620px) { .sd-container .border { animation: border-spin-mo calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .exit { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); animation-delay: 0; animation-fill-mode: forwards; } .sd-container .environment { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); animation-delay: calc(0.5s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .entity { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); animation-delay: calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } } @keyframes border-spin-mo { 0% { clip-path: polygon(50% 0%,50% 100%,50% 100%,50% 0%); } 70% { clip-path: polygon(50% 0%,50% 100%,50% 100%,50% 0%); opacity: 1; } 100% { clip-path: polygon(0% 0%,0% 100%,100% 100%,100% 0%); opacity: 1; } } @keyframes rightin { 0% { transform: translateX(-1rem); opacity: 0; } 80% { transform: translateX(-1rem); opacity: 0; } 100% { transform: translateX(0); opacity: 1; } } @keyframes rightin2 { 0% { transform: translateY(1rem); opacity: 0; } 80% { transform: translateY(1rem); opacity: 0; } 100% { transform: translateY(0); opacity: 1; } } @keyframes upin0 { 0% { transform: translateY(1rem); opacity: 0; } 100% { transform: translateY(0); opacity: 1; } } @keyframes right0 { 0% { transform: translateX(-1rem); opacity: 0; } 100% { transform: translateX(0); opacity: 1; } } @keyframes fadeIn-nu-sd { 0% { clip-path: polygon(0% 0%,0% 0%, -10% 100%,0% 100%); transform: rotateY(180deg); } 100% { clip-path: polygon(0% 0%,200% 0%, 100% 100%,0% 100%); transform: rotateX(0deg); opacity: 1; } } @keyframes upin1 { 0% { transform: translateY(1rem); opacity: 0; } 50% { transform: translateY(1rem); opacity: 0; } 100% { transform: translateY(0); opacity: 1; } } @keyframes upin2 { 0% { transform: translateY(1rem); opacity: 0; } 50% { transform: translateY(1rem); opacity: 0; } 75% { transform: translateY(0); opacity: 1; } 100% { transform: translateY(0); opacity: 1; } } @keyframes fadeIn-nu-exit { 0% { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); } 25% { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 100%,0% 100%); } 100% { clip-path: polygon(0% 0%,100% 0%,100% 100%,0% 100%); } } @keyframes fadeIn-nu-env { 0% { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); } 25% { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 100%,0% 100%); } 100% { clip-path: polygon(0% 0%,100% 0%,100% 100%,0% 100%); } } @keyframes fadeIn-nu-enti { 0% { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); } 25% { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 100%,0% 100%); } 100% { clip-path: polygon(0% 0%,100% 0%,100% 100%,0% 100%); } } @keyframes no-opacity { 0% { opacity: 0; } 25% { opacity: 0; } 100% { opacity: 1; } }
LEVEL
45
生存等级生存等級
1 级級
逃离逃離:4/5
极难逃离極難逃離
环境環境:0/5
无环境风险無環境風險
实体實體:0/5
无敌对实体無敵對實體
信息截止于1992年8月7日
描述
Level 45最广为人知的图片
Level 45外观表现与Level 1类似,但地板由淡色的地毯转为了棕色且打磨光滑的木制地板,这些木制材料的地板质地与一般木材无异,木制的地板上均匀地被涂抹上了不明来源的酒精液体,致使就算是轻微的跑动也容易在不经意间跌倒,且使得整个Level 45弥漫着淡淡的酒精气味。
Level 45据推测的面积预估达9100.3万平方米,面积较大,该层/区域被过道和墙壁分割为数个面积大小相近的空房间,除去狭窄过道走廊外,常规的房间几乎都被外窗明亮的未知光源照亮,使Level 45的每处房间都能以肉眼捕捉到细微的光斑和漂浮的灰尘;房间的窗台通常摆设有一盆被发现至今永远处于盛开且持续散发香气的鲜花;外窗表现为单一的白光,目前已有的手段无法观测到除白光外的景致,光源本身可能就是Level 45的唯一景致。
Level 45开阔些的空房间
Level 45的房间大多空无一物,不具备灯源、家具;偶尔在探索的时候可能会进入该层/区域少数房间,此类房间通常具有一张桌子,一副如图(2)所示的风景画,该层/区域的桌子表面一般不具备任何物品,贴附在墙上的风景画常会使人感到“壮丽、宏大”的感观,即使其画作本身并不宽大反而窄小;极少数出现在走廊内侧的洗手台会流淌出外表上看似清洁的水源,但经物质检验后其水源质量参差不齐,部分水龙头流出的水源经检验确实为可饮用纯净水,但大部分的水龙头流出的水源却检验出明显且过量杂质,不经思虑贸然饮用该层/区域的水源可能会为自身健康状况带来负面影响。
实体
Level 45是常规的层/区域,即与其它层/区域存在相连的可能,在与危险层/区域的交界过渡的区域可能存在实体的痕迹,但一般情况下只要不尝试深入墙壁泛有霉斑的区域基本不会造成威胁;并且大部分与其它层/区域相连的过渡地带在该层/区域被非人为的木板和钢材封堵,甚至是强行的墙壁嵌入原有空间完全封堵住了通往其它层/区域的通道。
群体
Level 45经勘探被公司认为是安全的,具备宜居改造潜力的,因此公司在该层/区域有多处据点驻守:
The A-SYNC
前哨:5
驻扎地:100
人数:0.8万
态度:中立
贸易:允许
The AMBER
前哨:29
驻扎地:1
人数:100
态度:中立
贸易:允许
出入口
入口
- 通过切行进入该层/区域
- 通过Level 44的交界进入
- 通过其它层/区域的交界过渡处进入
出口
- 通过破开封锁该层/区域的墙壁阻隔前往其它层/区域,一般会被引向Level 46
- 打开门可能进入一段由混凝土组成的楼梯间,向上25层分别为对应资料库编号的层/区域入口,最顶层通往前室。

